形状的半径。
所有 PhysicsShapeType2D 都使用此半径,除了 Polygon 类型。有关如何将半径用于各个形状的信息,请参阅各个形状类型。
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f );
// Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Fetch the shapes. var circleShape = shapeGroup.GetShape(circleShapeIndex); var capsuleShape = shapeGroup.GetShape(capsuleShapeIndex);
// Validate the shape radius. Assert.AreApproximatelyEqual(1f, circleShape.radius); Assert.AreApproximatelyEqual(0.5f, capsuleShape.radius); } }