变换在世界空间中的绿色轴。
在世界空间中,操纵游戏对象的变换的 Y 轴(绿色轴)上的位置。与 Vector3.up 不同,Transform.up 移动游戏对象,同时还考虑其旋转。
当游戏对象旋转时,表示游戏对象 Y 轴的绿色箭头也会改变方向。 Transform.up 在绿色箭头的轴(Y)上移动游戏对象。
要忽略旋转并在 Y 轴上移动游戏对象,请参阅 Vector3.up。
using UnityEngine;
public class Example : MonoBehaviour { Rigidbody2D m_Rigidbody; float m_Speed;
void Start() { //Fetch the Rigidbody component you attach from your GameObject m_Rigidbody = GetComponent<Rigidbody2D>(); //Set the speed of the GameObject m_Speed = 10.0f; }
void Update() { if (Input.GetKey(KeyCode.UpArrow)) { //Move the Rigidbody upwards constantly at speed you define (the green arrow axis in Scene view) m_Rigidbody.velocity = transform.up * m_Speed; }
if (Input.GetKey(KeyCode.DownArrow)) { //Move the Rigidbody downwards constantly at the speed you define (the green arrow axis in Scene view) m_Rigidbody.velocity = -transform.up * m_Speed; }
if (Input.GetKey(KeyCode.LeftArrow)) { //rotate the sprite about the Z axis in the positive direction transform.Rotate(new Vector3(0, 0, 1) * Time.deltaTime * m_Speed, Space.World); }
if (Input.GetKey(KeyCode.RightArrow)) { //rotate the sprite about the Z axis in the negative direction transform.Rotate(new Vector3(0, 0, -1) * Time.deltaTime * m_Speed, Space.World); } } }