shapeIndex | 存储在 PhysicsShapeGroup2D 中要修改的形状的索引。 |
useAdjacentStart | 设置所选形状的 PhysicsShape2D.useAdjacentStart 属性。 |
useAdjacentEnd | 设置所选形状的 PhysicsShape2D.useAdjacentEnd 属性。 |
adjacentStart | 设置所选形状的 PhysicsShape2D.adjacentStart 属性。 |
adjacentEnd | 设置所选形状的 PhysicsShape2D.adjacentEnd 属性。 |
设置形状的相邻顶点。
注意:对 PhysicsShape2D 调用此函数(其 shapeType 不为 PhysicsShapeType2D.Edges)会引发异常。
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a list of Edges. var shapeIndex = shapeGroup.AddEdges ( vertices: new List<Vector2> { new Vector2(-4f, 0f), new Vector2(-2f, -0.5f), new Vector2(0f, 0f), new Vector2(2f, -0.5f), new Vector2(4f, 0f), },
edgeRadius: 0.5f,
useAdjacentStart: true, useAdjacentEnd: true, adjacentStart: new Vector2(-5f, -1f), adjacentEnd: new Vector2(6f, 2f) );
// Fetch the actual shape created. var physicsShape = shapeGroup.GetShape(shapeIndex);
// Validate what we created. Assert.AreEqual(PhysicsShapeType2D.Edges, physicsShape.shapeType); Assert.AreApproximatelyEqual(0.5f, physicsShape.radius); Assert.AreEqual(5, physicsShape.vertexCount); Assert.IsTrue(physicsShape.useAdjacentStart); Assert.IsTrue(physicsShape.useAdjacentEnd); Assert.AreEqual(new Vector2(-5f, -1f), physicsShape.adjacentStart); Assert.AreEqual(new Vector2(6f, 2f), physicsShape.adjacentEnd);
// Set the adjacent vertices. shapeGroup.SetShapeAdjacentVertices( shapeIndex, useAdjacentStart: true, useAdjacentEnd: true, adjacentStart: new Vector2(-10f, -5f), adjacentEnd: new Vector2(12f, 3f));
// Fetch the updated shape. physicsShape = shapeGroup.GetShape(shapeIndex);
// Validate what we updated. Assert.IsTrue(physicsShape.useAdjacentStart); Assert.IsTrue(physicsShape.useAdjacentEnd); Assert.AreEqual(new Vector2(-10f, -5f), physicsShape.adjacentStart); Assert.AreEqual(new Vector2(12f, 3f), physicsShape.adjacentEnd); } }