在内置渲染管线一系列操作,将场景内容显示在屏幕上。Unity 允许您选择预建渲染管线,或编写您自己的渲染管线。 更多信息
参见 术语表中编写支持 GPU 实例化的 HLSL 着色器在 GPU 上运行的程序。 更多信息
参见 术语表 或 表面着色器一种简化在内置渲染管线中编写着色器的方法。 更多信息
参见 术语表 的资源。
页面 | 描述 |
---|---|
GPU 实例化 | 了解内置渲染管线中的 GPU 实例化。 |
向 GPU 实例化着色器添加每个实例属性 | 向 HLSL 着色器和表面着色器添加每个实例属性,例如颜色。 |
GPU 实例化着色器的示例 | 支持 GPU 实例化的 HLSL 着色器和表面着色器的示例。 |
防止 Unity 剥离 GPU 实例化着色器 | 在 项目设置一个广泛的设置集合,允许您配置物理、音频、网络、图形、输入和项目许多其他方面的行为。 更多信息 参见 术语表 窗口中禁用实例化着色器的剥离。 |
GPU 实例化着色器参考 | 探索可用于在自定义着色器中支持 GPU 实例化的内置定义和宏。 |
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