不同类型的 网格Unity 的主要图形基元。网格构成了 3D 世界的很大一部分。Unity 支持三角形或四边形多边形网格。Nurbs、Nurms、细分曲面必须转换为多边形。 更多信息
参见 词汇表 组件参考。
页面 | 描述 |
---|---|
网格渲染器组件参考 | 参考 网格渲染器一个网格组件,它从网格过滤器中获取几何体,并根据对象变换组件定义的位置进行渲染。 更多信息 参见 词汇表 组件。 |
蒙皮网格渲染器组件参考 | 蒙皮网格渲染器组件参考。 |
网格过滤器组件参考 | 参考 网格过滤器一个网格组件,它从您的资源中获取一个网格,并将其传递给网格渲染器,以便在屏幕上进行渲染。 更多信息 参见 词汇表 组件。 |
网格资源检查器窗口参考 | 参考网格过滤器 检查器一个 Unity 窗口,用于显示有关当前选定游戏对象、资源或项目设置的信息,允许您检查和编辑这些值。 更多信息 参见 词汇表 窗口。 |
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