几何体内部的光探针被称为无效探针。通用 渲染管线一系列将场景内容显示在屏幕上的操作。Unity 允许您从预制渲染管线中选择,或编写自己的渲染管线。 更多信息
请参阅 词汇表 (URP) 会将 光探针光探针存储有关光线如何穿过场景中空间的信息。在给定空间内排列的光探针集合可以改善该空间内移动物体和静态 LOD 场景的灯光效果。 更多信息
请参阅 词汇表 标记为无效,因为探针发射采样射线来捕捉周围的光线数据,但射线击中了几何体内部未照亮的背面。
URP 使用以下技术来最大限度地减少来自光探针的错误灯光数据
您可以使用 渲染调试器 检查哪些光探针无效。
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