地形图层的说明。
diffuseRemapMax | 一个 Vector4 值,指定当通道值为 1 时漫反射贴图映射到的最大 RGBA 值。 |
diffuseRemapMin | 一个 Vector4 值,指定当通道值为 0 时漫反射贴图映射到的最小 RGBA 值。 |
diffuseTexture | 地形图层使用的漫反射贴图。 |
maskMapRemapMax | 一个 Vector4 值,指定当通道值为 1 时蒙板贴图映射到的最大 RGBA 值。 |
maskMapRemapMin | 一个 Vector4 值,指定当通道值为 0 时蒙板贴图映射到的最小 RGBA 值。 |
maskMapTexture | 地形图层使用的蒙板贴图。 |
metallic | 地形图层使用的金属因素。 |
normalMapTexture | 地形图层使用的法线贴图。 |
normalScale | 一个缩放法线向量的浮点值。最小值为 0,最大值为 1。 |
smoothness | 镜面反射的光滑度。 |
smoothnessSource | 选择光滑度值的来源。 |
specular | 镜面颜色。 |
tileOffset | UV 平铺偏移。 |
tileSize | UV 平铺大小。 |
GetInstanceID | 获取对象的实例 ID。 |
ToString | 返回对象名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 obj。强烈建议使用 Destroy。 |
DontDestroyOnLoad | 加载新场景时,不要销毁目标对象。 |
FindAnyObjectByType | 检索任何已加载的活动对象类型。 |
FindFirstObjectByType | 检索第一个已加载的活动对象类型。 |
FindObjectsByType | 检索所有已加载对象类型的列表。 |
Instantiate | 克隆对象 original 并返回克隆。 |
InstantiateAsync | 捕捉原始对象的快照(该快照必须与某个 GameObject 相关联),并返回 AsyncInstantiateOperation。 |
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