选择轨迹纹理的 U 坐标是平铺还是拉伸。
拉伸将纹理映射到轨迹上,不重复。平铺将纹理映射到轨迹上,每个世界单位重复一次。要更改重复率,请使用 TrailRenderer.textureScale 或 Material.SetTextureScale。
using UnityEditor; using UnityEngine; using System.Collections;
[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private TrailRenderer tr;
void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }
void Update() { tr.textureMode = textureMode; tr.textureScale = new Vector2(textureScale, 1.0f); tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }
void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch;
GUI.Label(new Rect(25, 60, 200, 30), "Tile Amount"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); } }