为了使灯光更加逼真,可以使用光照探针光照探针存储有关光线如何穿过场景中空间的信息。在一个给定空间内排列的光照探针集合可以改善该空间内移动物体和静态LOD场景的灯光效果。 更多信息
请参阅术语表代理体积来配置一个游戏对象Unity 场景中的基本对象,可以表示角色、道具、场景、摄像机、路径点等。游戏对象的的功能由附加在其上的组件定义。 更多信息
请参阅术语表以采样多个光照探针。
页面 | 描述 |
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光照探针代理体积一个组件,允许您为无法使用烘焙光照贴图的大型动态游戏对象(例如,大型粒子系统或蒙皮网格)使用更多灯光信息。 更多信息 请参阅术语表 |
了解光照探针代理体积组件如何生成 Unity 用于在游戏对象上创建渐变的 3D 网格和纹理。 |
将游戏对象设置为使用光照探针代理体积 | 在网格Unity 的主要图形基元。网格构成了 3D 世界的很大一部分。Unity 支持三角形或四边形多边形网格。NURBS、NURMS、细分曲面必须转换为多边形。 更多信息 请参阅术语表渲染器组件中使用设置,将游戏对象设置为采样多个探针。 |
配置光照探针代理体积 | 更改光照探针代理体积的大小和数据格式。 |
光照探针代理体积组件参考 | 在光照探针代理体积组件的检查器一个 Unity 窗口,显示有关当前选定游戏对象、资源或项目设置的信息,允许您检查和编辑值。 更多信息 请参阅术语表窗口中浏览属性和设置,以自定义 Unity 生成 3D 网格和纹理的方式。 |
向自定义着色器添加光照探针代理体积支持 | 一个使用ShadeSHPerPixel 函数添加光照探针代理体积支持的粒子着色器在 GPU 上运行的程序。 更多信息请参阅术语表示例。 |
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