您可以使用渲染调试器来检查 URP 如何在自适应探测体积中放置 灯光探针灯光探针存储有关光线如何穿过场景空间的信息。在给定空间内排列的灯光探针集合可以提高该空间内移动物体和静态 LOD 场景的灯光效果。 更多信息
参见 术语表,然后使用自适应探测体积设置配置布局。
要显示自适应探测体积,请打开 渲染调试器 并选择 探测体积 选项卡。
您可以执行以下操作
如果在您选择 显示探测 时渲染调试器显示无效探测,请参考 修复自适应探测体积问题。
有关更多信息,请参考 渲染调试器。
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