当SpriteRenderer.drawMode设置为SpriteDrawMode.Sliced或SpriteDrawMode.Tiled时,用于设置或获取渲染尺寸的属性。
如果将SpriteRenderer.sprite分配给 Sprite,并且该 Sprite 为空,那么还会将SpriteRenderer.size值设置为 Sprite 的宽度和高度。
using UnityEngine;
public class ExampleClass : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sprRend;
void Awake() { sprRend = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced;
rb = gameObject.AddComponent<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; }
void Start() { gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); }
void Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } } }