插入一个弹性空间元素。
弹性空间会占用布局中任何剩余的空间。
注意:这将覆盖 GUILayout.ExpandWidth 和 GUILayout.ExpandHeight
GUILayout 区域中的弹性空间。
using UnityEngine;
public class ExampleScript : MonoBehaviour { float sliderValue = 1.0f;
void OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea(new Rect(0, 0, 200, 60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0f, 10f);
// End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }